Quake 2 Maps, Jump Pics and Games Scores — by DOA Death Jump

"The first thing you will notice is that your grenade bounces when you shoot it, LOL. I have never seen this in any map before, so I hope that I was the first one to do this. This strange twist makes the map more interesting because your grenade will travel further than normal and when dead bodies get blown up, the gibs will bounce around the level too! The way that this grenade and gib bouncing effect is accomplished is by using 2 trigger_gravity layers in the map. The lower layer is only 32 units thick and has the gravity set to 0. The upper layer extends all the way up to the sky brush and has the gravity set to 20 which means that it is 20 times normal gravity or (20 X 800) 16,000. The lower layer needs to have a gravity of 0 or the grenade would instantly go down and stick to the floor. Because the map might be ran with the WoD 8.0 mod and someone could use the Jetpack to float up above all of the grenades, I included a single shotgun in the middle of the map. The flare gun could be used to take someone out of mid-flight, but the shotgun would be more effective. There is only one shotgun for the center of the map so it will make it harder to get the shotgun as well. When you walk over the shotgun, you get to hear the DOA sound play." -Grenade Arena by _DOA_DEATH_JUMP

Action Gear — The Action Quake 2 Accessories Archive, by MarlPoro

"The site was founded 7th February 2005 to serve the players of Action Quake 2 — the greatest game of them all. Here we provide all kinds of material to help the players make their gaming experience even more enjoyable, you can see everything we offer at the moment in the left-side menu. Remember — there is always new stuff coming, so pay us a visit every now and then :-) In matter of fact, the project was started already in year 2003, but it drained out cause of lack of interest. If you remember 'Action Adrenaline', then you'll know what we're talking about. What-so-ever, now we're here to finish the job. And for all of you developers: Please share your work, because it keeps this scene fresh and more alive."

PlanetQuake: Riding the Rocket — Weekly Quake II Trickjump Challenges, by Kaj s8n Haffenden

"Last week's first challenge was a bit of a toughie, wasn't it? :). Rest assured, this week's is nice and easy.. well, not too easy to manage a 'perfect' demo, but certainly easy to submit an entry for. In as many ways as you can, without weapons, get to the block above the machinegun. Turning deathmatch mode on will make it easier for one of the jumps, btw, so don't forget that :). -Kaj s8n Haffenden"

Chilledout New Zealand – Quake II Jump Maps, by Chris Kold Stringer

"hello my name is Chris Stringer, kold, or xc.kold. i come from little place in the world called New zealand :) i currently have a good job working at a freezing works which processes lamb and mutton. I'm only 18 years of age which means i have many years ahead of me in the gaming community and my hobbies outside of the computer world. although i don't do rock climbing myself, i do crazy stuff like climbing (running) up 1400m high mountains which probably isn't that high to some but still very fun at the age of 18... [and i make maps for Quake 2 jump mod.]"

IROQ Clan: Immortal Rulers of Quake 2 Maps

Immortal Rulers of Quake [IROQ Clan] are not just an average Quake 2 clan. We are a group of close friends who have formed a very tight knit family, and Robin and I are very proud to say that we are part of such an excellent organization. IROQ originally began as a deathmatch only clan, but has since branched out into many other Quake 2 mods, including OSP Tourney Rail, Weapons Of Destruction, and recently into the Quake 3 world. The clan contains some very talented players, especially in the rail, WOD, and Quake 3 field, map and skin makers, as well as many members with a strong sense of computer knowledge.

G.A.M.E.org: Quake II Challenge Website — Riding the Rocket, by s8n

"Welcome to Riding the Rocket. Riding the Rocket is a Quake II challenge website - each week an easy and a hard challenge is posted, and players submit demos of them attempting the challenge with (usually) the most stylish entrant winning. The challenges generally involve some sort of trickjump, being a simple rocketjump or doublejump to a more advance circlejump or bunnyhop. An ongoing bot challenge section also features, where the current high-scorer must be dethroned. Also, viewers can submit challenges any time and if they're suitable, will feature as a future weekly challenge."