Stomped.com: Paul Steed’s QuakeCon ’99 Wrapup

Paul Steed shared his QuakeCon '99 photos and summarized, "Whoohoo! How 'bout them Booth Babes!  I think while they didn't exactly make the show, they didn't hurt it either. They had a great time and were genuinely fascinated by the scope of QuakeCon99. Thanks to that organization Fuh-Reak, Anna Kang and the support of all the diligent volunteers, no one can deny this was by far the best community event in a long time."

PC POWERPLAY 27, August 1998, Australia: Do-It-Yourself LAN Parties by Munley Leong

LAN (Local Area Network) parties can be fantastic experiences, but they can also be difficult to set up and run. Fear not though, Munly Leong will walk you through it. What is a LAN Party? A LAN (Local Area Network) party is basically a local network get together. A bunch of people bring over their computer somewhere, hook them all up, play network games and engage in other network-ish activities. Why a LAN party? No matter how much fun playing against the computer A I is, nothing beats the adrenaline rush from playing a live, thinking (usually) human being.

Multiplayer United: Photos from MPU LANs, Sydney, Australia

Multiplayer United (MPU) is a Local Area Network (LAN) gaming group located in the Sydney Australia area. Typically MPU runs from 11:00am until 11:00pm on a monthly basis. For details of the next MPU event check the next event page. Currently any number of the latest games are supported on a fast 10/100 m/s network. The benefit of network gaming is that you can play against your friends, enemies and total strangers alike, in a friendly, fast and exciting environment. You can meet your online pals and discuss strategies or just go hard and game for the whole 12 hours ignoring all. The atmosphere we strive for at MPU is one of friendliness with a touch of competitiveness.

Carmack’s Head by Trey Harrison, Made in Seattle, 1998

It has been suggested that this is the head of one of the co-founders of id Software, either John Romero or John Carmack, depending on the source. John Carmack and John Romero were both instrumental in the development of Quake II. John Romero generally affected long, dark hair and since the head has short sandy-colored hair this suggests that it is John Carmack.