— Redwood Interviews Tim Willits of id Software, 1997

"The other day, I was given the opportunity to interview probably my favorite id Software employee, funny guy, level design hero of mine, and all around cool dude, Tim Willits. Part of the interview was done by phone and part in person at id's offices. Tim shared some insights on the design of the highly anticipated, cosmos ruling Quake 2 and how to be diplomatic. I was shown the examples (very cool) talked about in the interview, so they DO exist in the game already. Hopefully you will learn new things about Quake 2, as I did." — QuakeCon 2000 Photos, by Donovan Conqueror Young

"Connecting with that community is really what it's all about. QuakeCon is built for it. First, there's the giant tournament … hey, what's a Quake convention without playing a ton of Quake? If you're not beaten to a pulp by the continuous weekend of Quake playing, the stifling Texas heat will probably render you unconscious. If you're lucky, you'll live to make it again next year. If you're unlucky, the giant insects will devour you... Here's to QuakeCon!"

The QuakeCon99 Experience, in Association with — by Yossarian Yossman Holmberg

"hi there, yossman here. i'm still putting this page together, but i've opened up what i do have again. quakecon99 was one of the best events i've ever had the pleasure of both attending and helping out with. it was also a pleasure to take as many photos as i did, the more the merrier. ;) if you see yourself in any of the pictures available here, but don't see your name mentioned in the title of the image, please let me know at"