Redwood’s Photos of QuakeCon ’96 and ’97

Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.

El día de la bestia: Carlos Tuñón interviews John Romero

John Romero, para aquellos que todavía no lo conozcan, es el creador de juegos tan sangrientos y famosos como Doom, Doom II, Hexen y Quake. Hasta ahora ha desarrollado su trabajo en la compañía Id Software, pero ha decidido ir por otro lado y ese cambio es algo que nos interesa. Está preparando Daikatana, juego en el que ha querido reflejar un poco más el estilo de Doom y Doom II.

PyroPimps Ep. 3 – Interview with Blue’s News Stephen “Blue” Heaslip – August 12, 1998

Recorded entirely in our home studio, the show is intended to bring gaming news to the audience in a different format than many other shows. We like to blend a lot of humor and sarcasm with the actual events. Blue (of Bluesnews.com) calls us the "Dream On" of radio shows, in reference to HBO's television program, which combined a narrative with movie clips to emphasize the main character's state of mind.

PvP Player Versus Player Cartoonist Scott Kurtz Visits id Software

There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.

Kablooie! Rocket Arena 3 Interviews with Senn and G1zm0

We here at Kablooie! would like to thank crt and the rest of the RA3 Team for letting us be part of the beta test. It has been a real honor and tons of fun! I have to say that everyone involved is very impressed with RA3 and the maps that have been made for it. The main thing I can say about the maps is there is a tremendous variety; wide ranges of visual styles, sizes, and gameplay. I have never been a big fan of 1 on 1 maps, but there are some real gems in RA3. All of the pick-up maps are outstanding and each offers a different kind of gameplay. Rather than post screenshots and talk about each individual map, I've decided to focus on one set of maps and its mapper in these interviews of Senn and g1zm0.