"Edge: Where did the idea for Wolfenstein 3D and Doom originally come from? John Carmack: They were both examples of gameplay looking for a game. We designed the user interaction and display technology to be as cool as possible, then worked a game around it. Wolfenstein was a homage to an old favourite, but Doom is just a killer environment with no pretensions of having a real story."
"Our Chaos Theory: fire a BFG in 1997 and you get CHAOS in 2021… The reason Quake and Quake II get more coverage than other games is simply because of the way in which gamers embrace playing them. No other games have been mutated in so many ways as Quake and Quake II have. So if you're sick of hearing the word Quake — bad luck. You'll be hearing a lot more of it in the future."
"Replacing chunky bitmaps for pure polygon-based action, id Software's Quake is set to replace Doom as the 3D game by which all others are judged."
"Alexis Ohanian is an activist, tech investor, and the co-founder of a little website called Reddit which saw more than 208 Million unique visitors in September of 2015. The Brooklyn based tech mogul is also an advisor at the legendary startup accelerator program Y Combinator. When not working, Ohanian is known for his work on both digital rights - becoming a major voice in the 2012 protests against internet focused Congressional legislation - and human rights, with his volunteer work in Armenia. Fusion sat down with Ohanian to discuss Metallica, Quake, inequality, and the future of the internet."
"The toughest thing about John Carmack is picking which career highlight to call out — creating the 3D game genre, Wolfenstein 3D, Doom, Quake — any of these would suffice. A self-described 'technology idealist,' it's hard to engage him in conversation until you hit a hot spot — OpenGL versus D3D, for example. Through the success of the Quake licensing initiative, his work is actually more important to the industry now, with legions of 'next Carmacks' trying to equal his impact."