ReSaurus, the toy company behind the excellent Duke Nukem action figures, has set its sights on id's PC phenomenon, Quake II... The first wave of toys will include the male and female Marines, as well as the Strogg Barracuda Shark, the dog-like Parasite, and the monstrous Tank.
QuakeCon the Year of Doom, at the Gaylord Texan Resort in Grapevine, Texas, explored by yours truly, representing Quake 2 with Beaver and Dead Beat, July 25 - 28, 2019.
Every year, a little town in Texas becomes home to thousands of gamers for four brilliant days of gaming. In these four days, thousands of gamers will flock to the hometown of id Software, most with their own computers in tow, for the country's biggest LAN party: QuakeCon.
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.
Esta era una idea que tenía en mente desde los días del Doom II... Kubrick nos enseñó cómo los tipos malos podían amar a Ludwig Van... Aaah, la alegría del deathmatch... :)
John Romero, para aquellos que todavía no lo conozcan, es el creador de juegos tan sangrientos y famosos como Doom, Doom II, Hexen y Quake. Hasta ahora ha desarrollado su trabajo en la compañía Id Software, pero ha decidido ir por otro lado y ese cambio es algo que nos interesa. Está preparando Daikatana, juego en el que ha querido reflejar un poco más el estilo de Doom y Doom II.