"Some folk spend years creating the ideal Quake-style graphics engine. Others go into an existing one and focus purely on gameplay — it's worked wonders for game gods Valve Software. And it's working out rather nicely for a war-mongering skool kid from 'oop North as well."
Make Your Own Quake, by Colin Williamson, PC Gamer, April 2000. Illustration by Eric Bowman. Cover art by Phill Singer. Magazine scans courtesy of Archive.org.
Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.
Here's my version of Laalaa from the great British children's TV show Teletubbies. I've tried to keep the character of the character, the animations are fairly true-to-life and the weapon strapped to the arm is Tubby-Tech styled in blue tubbitanium metal.
Basically, PSYCHOSIS DeathMatch is a site dedicated to making graphics/3D modeling-based modifications for first person shooters (right now we're pretty much focusing on id engine games). For now, the site will house new player models and graphics packs (interface overhauls, skin packs, etc.) and will hopefully grow to include new maps and other mods.