"If someone uses a good move on me I'll be one step ahead the next time he tries it on. And I might use that move on the next person I play." -Dennis "Thresh" Fong interview by Mark Green, Arcade magazine, December 1998, courtesy of Archive.org.
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"If someone uses a good move on me I'll be one step ahead the next time he tries it on. And I might use that move on the next person I play." -Dennis "Thresh" Fong interview by Mark Green, Arcade magazine, December 1998, courtesy of Archive.org.
Well, #quakecon seemed to be a success. Several people were impressed with the turnout including the id boys. I will have #quakecon pics in a few days and I'll have room to post them since I now have more web page space. Like a little good web page maintainer I took a fair amount of notes. I attended Thursday night, Friday night, and Saturday afternoon.
Esta era una idea que tenía en mente desde los días del Doom II... Kubrick nos enseñó cómo los tipos malos podían amar a Ludwig Van... Aaah, la alegría del deathmatch... :)
Enric Alvarez was organizational psychologist in the real life when he made these maps for Quake 2 in 1998. He was also the webmaster of the LPQ2, the Professional Q2 league in Spain. Diseñador de niveles para Duke Nukem 3D, Quake, Quake2, Unreal y lo que venga.
The_DM, creator of CTF+ and QTracker and BMOC at the Gunslingers clan, sends word of a LAN party within driving distance of my house. Wish I wasn't moving into the house this weekend. :P On July 26, 1997 there will be another Perry, Ohio LAN DeathFest. The carnage begins at 11:45AM and runs for 12 hours. Admission is $10, which gets you pizza and drinks.