"Happy Saturday = Happy Weekend!!! Got skins out the wazzoo today, thanks to your hard-workin' Grunts. We have been at it again and have another load of skin-review-treats ready for y'all… Your Grunts have been choppin' away at the Quake2 stump again, with many more older skins reviewed and ready for yer collections."
Quake II: A New Generation Erupts — DW’s Tactics and Lelow’s Domain
"My philosophy is simple. Hell the very nature of Quake and Quake II demands simplicity. Most deathmatchers have one thing on their mind. ANYTHING MOVES= MUST DIE. Simple huh? Well things start getting complex in the melee of battle, and even more if you want to win. I don't claim to be a Quake god, I'm just trying to help those struggling to get better. All I can say it begins with a simple solution as practice. Keep playing, you'll get better."
Stomped.com: QuakeCon99 Photos and Wrap-up — by Sean Redwood Martin
"I already mentioned some of my comments on the main page. Here are my final comments. In my opinion, this was not only the best Quakecon ever, but the best LAN party ever. As smoothly as everything ran, you'd think everybody running it were robots that planned for years in advance. Some people this took away from the soul of past Quakecons but I'll take this over soul anyday. I think the soul of Quakecon is getting together with friends you may see all the time and ones that you don't get to see often or just met for the first time and having fun."
PC Powerplay: The Art of Death, by PAUL STEED, iD Software
"Paul Steed's title at iD is simply Artist. The unpretentious simplicity of the title is typical of those that work at iD. What's not so simple is the amazing new world of gaming Paul and co. have created."
The Threshold: Can We All Just Get Along? by Dennis Thresh Fong
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."