QuakeCon the Year of Doom, at the Gaylord Texan Resort in Grapevine, Texas, explored by yours truly, representing Quake 2 with Beaver and Dead Beat, July 25 - 28, 2019.
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
QuakeCon the Year of Doom, at the Gaylord Texan Resort in Grapevine, Texas, explored by yours truly, representing Quake 2 with Beaver and Dead Beat, July 25 - 28, 2019.
Teksas przywitał nas palącym słońcem i drgającym, suchym, zatykającym ptuca powietrzem. Deszczu nie widziano tam od kilku miesięcy, a liczba ofiar śmiertelnych suszy przekroczyła już setkę, łia szczęście my (RooS i Yarornir) nie przyjecha liśmy tam uprawiać pól, tylko wziąć udział w największym do tej pory kwakowym party: QuakeCon CFL 1998.
QuakeCon 2019: Quake II duel tournament final results, and featuring two matches that I filmed inside the QuakeCon 2019 BYOC: Flame versus Vea, and Dead Beat versus Rix, with highlights, and a blast from the past with the Brothers of Tru Fragging.
Every year, a little town in Texas becomes home to thousands of gamers for four brilliant days of gaming. In these four days, thousands of gamers will flock to the hometown of id Software, most with their own computers in tow, for the country's biggest LAN party: QuakeCon.
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.