"Com já foi dito, a primeira QuakeNet foi realizada entre os dias 30 de janeiro e 1º de fevereiro de 1998, em São Paulo, SP. Tendo como palco um salão de festas alugado na móoca. Planejado para até 150 pessoas (sem computadores :), o salão ficou pequeno para o número de pessoas que compareceram - 77 - e seus micros - 46 no total. Não esperávamos tantas pessoas (nem tantos micros). No entanto, tudo correu bem e o encontro foi um sucesso de crítica e de audiência!"
"All images are courtesy of Quadz and the TastySpleen Quake 2 community. I have a great appreciation for everybody at TastySpleen. Thank you guys for being the trusted hands keeping the flaming torch of Quake 2 ablaze."
"Multiplayer is a so-called online battle mode, connecting to a game server on the Internet or LAN, It is a mode to participate in the game. Some people may think that single play is fun, but once you experience multiplayer, you can't go back to single play anymore. And after all single play is far from the thrill of playing against a player operated by a real human being. On the server, use the chat feature built into the game to talk to others. Since the conversation is a bonus, the game server is not a chat room, If you just talk, it will be a violation of manners. Being careful not to disturb other people when talking is required. Also, since it's an online game where there is an opponent, don't forget to thank them."
"Rounding off in 1999, or a day of angry laughter when all the atrocities ran out in Akiba and Shibuya in the current year (laughs) Participants this time → LA-va [OPF] mas [OPF] akusan [OPF] t-siva [OPF] Aog [AJ] Chata [Independent]."
"It's a scene I've seen before — Manjiro, who I met after a long time of sweat , came back a long time ago, everyone was THX who cooperated with the shooting. It seems that they found a prey that 'Bigfoot appears in the old castle of the Alps' (by LANDAX). It seems that the rocket will let go and get prey with bare hands."