PC POWERPLAY 22, February 1998, Australia: Technology that Makes the Magic, Playguide, and Creator’s Paradise

The arrival of Quake 2 signalled the end of just about everything else (other games, a social life, personal hygiene) for at least 6 months, as well as being another great leap forward to Upgrade Time for those with non-meaty PCs. Watching the phenomenon blossom is intriguing, though plotting its course is a no brainer. As expected, the online community swung into action from the outset. The existing 7.8 million or so Quake fan/news sites embraced the second coming with gusto, providing up-to-the-minute news and downloads... Quake 2’s long term value has been assured even only a few weeks after its release. There are enough hacks turned editor out there to sink the proverbial ship and the rate of people having a dabble is increasing every day. How long will Quake 2 last? Well let’s just say that if you played every single level, used every patch, made your own levels, played every TC you would be very old by the time you had finished. You would also die very happy. 

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OZQuake Challenge AU: The Art of Instagib

So you've discovered the Insta-Gib mod huh? You've got your rail gun slung and ready to go, you've got an IP or two where you can be assured of some low pings and little packet loss, but how do you get into this very different mod and not come out of it looking like a real newbie? "Insta-Gib is an art my friend, and an art that is worthy of your learning." Wiser words have never been spoken. But more than this you need to feel the rhythm of Insta-Gib, you need to be at one with the rail and the hook, find your inner railer and let the little fucker out, don't be afraid of what needs to be unleashed. Insta-Gib is a primal thing, medical research shows that brain activity of your superior Insta-Gibber is concentrated in the basal ganglea, the most animal like and instinctive center of the brain. So let the animal out, play on instinct, smell the fear of your opponents and hunt them down like terrified wilderbeast.

PCXL Magazine November 1998: Ping-Free Partying

PCXL Magazine November 1998: Ping-Free Partying Who Needs Online Gaming When You Can Lug Your Kit Around Town to Shout Abuse at Complete Strangers? Online Gaming is Dead. LAN Parties Are Where It's At. Now, why the hell would you go to all the trouble of unplugging your computer and monitor, putting them in the …

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PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

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Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy

Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy In May of 1998, Peachies and Zippy decided to venture out and form a "twentysomething and over" female Quake2 clan. Why female and 20+? Peachies and Zippy explain: "We were in a clan before we started Vicious Vixens... but... most of the girls in the …

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Clan Villa de Mayo y Un Argentino en Dallas

JacKsoN en la CPL: "Un argentino en Dallas" ¿ Sos uno de esos cientos de quakers que me preguntaron cómo me fue y sólo les contesté "joya" ? Entonces ahora no te podés quejar; tenés mi relato, todas las anécdotas y fotos. Cómo comenzó todo Todo empezó cuando encontré en una página de Quake un sabroso …

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Los Mamones y El Campeonato de Quake II 1999

Campeonato de Quake II Lithium 1998 Lugar:  Internet y cybercafé de Computer Factory Organizador:  Clarín / Ciudad Internet / Computer Factory Fecha:  1998 Duración:  Un mes Participantes:  200 personas aprox. Campeón:  [VDM] ShotGun Premio:  PC Celeron 266 completa Subcampeón:  [LM] BandiT Premio:  Monitor 17" Segundo torneo de Ciudad Digital y primero de Quake II. Se …

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