Quartography: CTF Map Chain 3

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/ctf3/ctf3.html CTF Chain Quartographer: Jon "Vaporous" Witt Here's a potential CTF start map from Jon Witt. A very Quake "Classic" flag room with simple rock walls. There's many ways to get to the flag; either running or grappling. Many defensive positions to take for the blue team as well. Some minor criticism from me is …

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Quartography: CTF Map Chain 2

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/ctf2/ctf2.html  CTF Chain Quartographer: Allan Willard Alan just can't get enough of the Ultimate Chain Maps. In this submission he has created the beginnings of the Blue Base. Very nice brush and texture work. Keep in mind that the screenshot you currently see is just a fast vis so the lightening may not be as …

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Quartography: CTF Map Chain 1

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/ctf1/ctf1.html CTF Chain Quartographer: Jamis Eichenauer Alan Willard has now made himself available to contribute to all four Chain Maps. His talent is most welcome and well received by the UCM Staff. Here he begins the Blue Base for the CTF Chain Map. This beginning clearly spells out that the great gameplay seen in CTF …

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Quartography: DM Chain 5

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm5/dm5.html DM Chain Quartographer: Jamin Bulyk This is the first area of the DM5 chain. It could also have been an excellent start for a new SP chain. No problem with r_speeds, 600 was as high as I could get it. The rock walls are quite simple done but fully believable. Interesting to see what …

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Quartography: DM Chain 4

https://web.archive.org/web/20010721032551fw_/http://planetquake.com:80/quartography/ss/dm4/dm4.html   DM Chain Quartographer: Harry Maxted Harry started this map off with a very large lift-off area. The area may be a tad too large, however the r_speeds were still within reasonable limits. He added a top level as well which provides another dimension to his submission. Brush and texture work were superb... I …

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