The Architecture of CTF by Moneyshot[SeX]

The Architecture of CTF(Long But Worth a Look) by Moneyshot[SeX] Discussion in 'Original Unreal Tournament' started by Moneyshot[SeX], Apr 7, 2000. Things I should most likely save for UTCU. But why not share them here where people spend their time at this time in the UT Community. (Yes I'm sure more will start coming to UTCU...many …

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Essobie’s RA2 Glossary of Terms (Quake 2 mod – Rocket Arena 2)

Essobie's RA2 Glossary of Terms   Glossary of Terms This is a small glossary of a collection of terms that I use here on the site, and sometimes while I'm playing RA2. Most of this is just to make my job of doing reviews and tactics easier, but in some cases it is just for …

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Quake II for red-blue 3D glasses by jfedor

Quake II for red-blue 3D glasses by jfedor https://www.jfedor.org/red-blue-quake2/ You're going to need: Linux (or some other OS if you know how to compile Quake II itself and the X11 software renderer) - I'd love to make a Windows version but I know nothing about programming graphics under Windows Quake II source from id Software's …

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Roll the Bones by Geezer – Thunderwalker 2 / Capture mods

Roll the Bones by Geezer This is a fairly straight forward map, completely symetrical. There are 3 ways out of the base, but 2 of them merge together, which in turn merges with the other in a rather tight choke area. It will be very difficult to maintain control of the middle area though. This …

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Deathabilia 2 by Geezer – Deathmatch

Deathabilia 2 by Geezer Deathabilia by Mancer (taint000) was one of my favorite 1-on-1 maps. No health, no armor, no ammo... just explosive weapons and someone else that wants you dead. I kept things pretty much the same as the Q1 version. 2 rocket launchers, 1 double barrel shotgun, 1 chaingun & 1 machine gun. …

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