WireHead Studios: Generations Arena — Capture the Flag Screenshots

"Generations Arena supports Classic Capture The Flag — Slip into the other team's home base, grab its flag, and run home to score. What could be simpler? Now do it while dodging heavy artillery fire and you've got an idea of how this fast moving team game feels. Score the most and win!"

Temple in the Blue Rocky Mountain, by Hirose Takeharu — Takebo of Clan Acid from Japan

"Thanks to you, it was officially released on AQMD. I think it was done according to the image. I was planning to make a Great Buddha, but I gave up and it became a different one. This one is difficult and needs more training. This time, the max of r_speed is also within 580, so I don't think it is heavy. If you try it for a while, it may be difficult to meet for a small number of people and it will be prolonged."

Battle of the Sexes Mod, by Spinoza — Q2CTF Maps Screenshots

"The object of any game is to win. In this mod the objective is no different. To win your team has to score points. To score points you have to meet certain objectives… number one is capturing the flag. To capture the flag there are certain conditions that have to exist: If you are on the female team then your flag is blue. If you are on the male team your flag is red. So if you are on the blue team (female) then you want to go get the red flag."

Screenshots of Q2 Episode 1 for Quake 4, by Porutchik aka MadRat — January 3, 2010

"Installation: download file: q2base1.pk4,q2base1_video.pk4,q2base1_ t.pk4 quake4 ver1.4.2 Extract the .pk4 file into q4base and the batch file into your Quake4 folder quake4/ is. start Q2Episode1.bat>start new game or Start Game>MOD>Q2Episode1>start new game and have fun! p.s. if not download q2base1_video.pk4 not start new game!!! ctrl + alt + ~ > map base1"

The Level Design Portfolio of John Fitzgibbons — Deadliest Mapper Alive!

"Concrete Dreams is a tightly-wound Moebius strip of half-flooded canyons and concrete facades. One of my design goals for this level was to create a distinctive feel for each location, so that even first-time players would be able to tell the different areas apart, which I accomplished by giving each section a unique architectural structure."