AEon’s Q2 Maps: AEon’s Cyber Arena and AEon’s Shake ][
=============================================================================== Title : AEon's Cyber Arena Filename : AEcyrena.BSP Version : 3/1/98 (r177) Author : Christoph AEon Loewe Email Address : AEon@astro.uni-bonn.de Other levels by author : None at present.. but I'm working on it ;) Download and more info about this map: http://www.astro.uni-bonn.de/~cloewe/q2/ Description : Here is my *first* Quake II map... It was specifically designed for GL Cards, like with Diamond Monster 3D (Voodoo 3Dfx), without such a card the level ill look plain indeed. A previous version of this map ran under Quake. I have completely reworked the map textures for Quake II, added colored light sources and a "secret" passage, better item and weapon placement. Overall it's a bit darker than the Quake beta version. Even though this is my first Quake I/II map, I have built 6 other maps for Duke Nukem 3D, so I'm not a complete newbie :) No thrills like teleporters, doors, platforms or other gimicks used for 2 reasons: First off most of these mess up the game flow (and I hate that), second I haven't gotten into that just yet :))) This map can be played on AEon's Quake II: 131.220.96.124 (on Linux Server soon 131.220.96.41) If you find anything really lacking or have some level building tips for me don't hesitate to send in an email :)) Additional Credits to : id, Mikey (QUAD) and some of the fluXes (M7, Atom,...) for testing the Quake I/II beta version... =============================================================================== * Play Information * Game : Quake 2 Single Player : No (1 single player start for CTH :) Cooperative : No Deathmatch : Yes, 11 DM starts Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : new map Build Time : 1.5 weeks under Quake I, 4-5 days to redo it for Quake II (I deparately hope with more practice this will be a lot faster to do... phew...) Known Bugs : Central room, aligns textures weirdly, not sure what's up here. (Texture choice M7 would say is a bug ;) Even under vis "-level 4" there are "missing walls" in the map if you run the level under non-GL... so don't do that ;) * How to use this level * Make a "maps" directory in ../quake2/baseq2 and copy the level into it. In Quake2, bring up the console and type in "map AEcyrena". To start a deathmatch game either start it as usual and type "map AEcyrena" in the server's console or start a multiplayer server from Quake 2 and type "map AEcyrena" in the console. * Copyright / Permissions * This level is (c) by Christoph A. Loewe 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * www.astro.uni-bonn.de/~cloewe/q2, ftp.cdrom.com and mirror sites.
=============================================================================== Title : AEon's Shake ][ Filename : AEshake2.BSP Version : 01/05/98 (r253e) Author : Christoph "AEon" Loewe Email Address : AEon@astro.uni-bonn.de Other levels by author : AEcyrena... maybe some Rocket Arenas soon Download and more info about this map: AEons.home.pages.de (under navigation/maps) Description : Here is my *second* Quake II map... finally ;) It was specifically designed for GL Cards with Voodoo Chipset, without such a card the level will really look plain. The base map I used is Daniel Rammelt's aka "Super Slimer"'s <danr@es.co.nz> and was called shake2, a Quake map. It was one of the first and for sure my favourit Quake DM map. So I asked Slimy ;) if I could use it... the answer was yes and so I stared converting it to Quake II. Note every wall was moved at least once, new textures where applied, and an extensive outdoors with tubes created... but most of the "house" is shake2 as we all loved it. Added 2 doors ;) and an elevator, some ladders, no teleporters, bit of current in lava and ambient sound... I am finally including a bit Quake II specific stuff... I still think game-flow is the most important point in DM maps and 2 beta tests seemed to show that too. Using best q2rad option "-extra". This map can be played on my Linux Server: AEon's Quake II: AEon.astro.uni-bonn.de:27910 Additional Credits to : id, ^AP^ a trusted friend and alpha/beta tester, without him I'd have given up building this map (too many darn qoole bugs had to be surpassed)... I would also like to thank all the other trusty beta tester on IRC #quake2.ger (Obi1998, Trigger, Cannibal, F-N-S, Climax, BioCHip ...). And M7 for the discussions that helped me overcome (sort of ;) some engine specific limits I was not aware of. =============================================================================== * Play Information * Game : Quake II Single Player : No (1 single player start) Cooperative : No Deathmatch : Yes, 9 DM starts Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : No * Construction * Base : Shake2.map by Daniel Rammelt <danr@es.co.nz> converted to Quake II and greatly enhanced. Build Time : Weeks... over a time period of 3-4 months... (embassingly long time in any case) Compile Time : q2Bsp: 55 secs, q2Vis: 9484 secs = 2:38:04h (-full), q2Rad: 1588 secs = 26:28min (-extra: 2507secs = 41:47min) total: 3:05:27h (-> 3:20:46h ) (and that on a Linux Alpha 500MHz, that is 3 times faster than a P200MMX machine) Level Editor : Qoole 2.34 and 2.41. Known Bugs : Many brush gliches due to bugs in Qoole, some textures simply cannot be properly aligned. * How to use this level * Make a "maps" directory in ./quake2/baseq2/ and copy the level into it. In Quake2, bring up the console and type "map AEshake2". To start a deathmatch game either start it as usual and type "map AEshake2" in the server's console or start a multiplayer server from Quake 2 and type "map AEshake2" in the console. * Copyright / Permissions * This level is (c) by Christoph A. Loewe 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. * Where to get this map * AEons.home.pages.de, ftp.cdrom.com and mirror sites.