"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
What can I tell you about 3tctf... Well, it's the only 3 team CTF with the original CTF in it. NO Classes, just the normal CTF like you know it. Final version of the game will contain: A total of 8 maps. 7 of them are designed by DOL's MapLAB. Map '3tctf6, Lord's cave' is made by iQ.Lord Darkness. There will be a win32 and a Linux version of the mod. Skins and textures are made by [DOL]MissRookie. Programming is done by DCB-SuperCow! and porting of the mod to a Linux version is done by *NuT5*Dessignator and Grizzly.