The Coven was an independent computer games developer with its roots in the Doom and Quake communities. Originally founded by John "Gestalt" Bye in late 1996, The Coven worked on a free Doom II add-on before moving on to Quake and going commercial in the summer of 1997. The Coven was closed in the winter of 1999, and all their work is now available for free.
Take all the techniques you know about Quake 2 and throw them away.
Quake and Conquer is all about resource management and strategy. You can't resort to a gung-ho solo charge because - well, you just can't.
Your player is a disembodied essence wandering the levels. You have direct control over your creatures and machines through your crosshair.
This post is dedicated to Quake God Ray the hidden hand who financially supported the Quake 2 history project. Thank you for all you have contributed!
I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.
New from Cor Entertainment… An experience in pure horror and blood pumping action. A tribute to the greatest films of all time! A game unlike any other: Battle amazing creatures over 20 stories high! Fight in truly realistic cities and landscapes! Witness the destruction of mankind!