Backshooters — WizQ2DM1: Skywalker, by WizardExt

"Made a new map, this time for Quake 2 deathmatch. I have mainly focused on the modification Action Quake 2, but now it's time for a first release for Quake 2 deathmatch. It probably plays best with a small player load, but will probably be a lot of fun with more players. Crowded, laughing, insane. You are in a castle high up above. It's a mix between fantasy and medieval. The map is small and generous with its items and weapons. Heavy weapons on lower level and you are forced to climb the net to reach the upper lever. It features new graphics, both env's and textures. The r_speeds values are kept pretty low, so no need to upgrade machine just for this little baby. Have fun! Post comments and feedback."

A story about #gaming. The year was 1998. by Andreas Blom

Online gaming was just ridding itself of diapers.  A scant few massively multiplayer games existed (Lineage for one, it was released that year). Quake 2 was the game to play, having been released the year before. A childhood friend of mine, (Asmodai by name) invited me to play a new mod for Quake 2. The mod was called Loki's Minions Capture the Flag - #LMCTF , the first Capture the Flag modification for Quake 2, released the day after the Quake 2 source code was released.

Q2CTF Map: Deep Below, by Douglas Lundholm

Q2CTF Map: Deep Below by Douglas Lundholm 1998-04-17 Title : Deep Below File Name : deep.bsp Author : Douglas Lundholm Email Address : skywair@algonet.se Description : A Q2CTF level deep below the surface of Stroggos. There is a large cylinder in the middle of the map, that separates the higher red area from the lower blue area. …

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