"The other newcomer in this pack is the Gremlin, whilst bearing no resemblance to the creatures from the Steven Spielberg film, are an excellent addition... Midway through an intense conflict a message appears: 'Gremlin stole your rocket launcher'. Suddenly you are rudely disarmed to the shotgun, as you see the Gremlin in question hobbling away with a distinctive Quake soldier's gun in it's wiry little arms. Taking offense, you charge out of the fray, pinning the munchkin angrily with the feeble spray from your recreational bird shooter. The Gremlin whips about, and you gasp in horror as a hail of rockets blows you and the surrounding monsters into cyber-chunks."
"QuakeWorld Giblets: Quake truly is one of the most important video games ever. Not only is a brilliant one-player game, a magnificent multi-player game, and completely customizable, but it's also the first to have such an impact on world-wide internet gaming. QuakeWorld is the new free upgrade which shows us the true future of video games. You can look however you want, you can call yourself whatever you want, you can travel the world from your bedroom, and you can conquer QuakeWorld with your clan of killers! In QuakeWorld, you get to be what you always wanted to be – in real life you may be a 10-year-old in a wheelchair, but in QuakeWorld you can be Baron Rocketdeath – one of the most feared warriors in the world, taking on anyone who dares challenge you, while looking like the hardest person anyone's ever met. Soon, all video games will be like this."
"Genetic and technology research has enabled us to increase human abilities. Our researched has helped us create killing machines from our training soldiers. Our newest weapon is the Multi-mode gun. By default its a shotgun, but with the weapon add-on accessories you can modify it to fire rockets or shoot lightning charges. Last Update 10/6/96."
"Video of the Quake 2 duel between Toxjq and Fojji in the Quad Damage Finals at QuakeCon 2007. This is the second match of five that took place between the two players. The video is presented in High Definition and runs 15 minutes."
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."