August 8, 1999... Launch of the Quake Factory! We are two brothers (Stevie and Mr. Soft) who are 3D modelers and texturers. We have only done two Quake II models so far, but intend to produce more.
My personal Quake skins. A bear-man. A Quake 2 Female skin of a half-bunny, half-human freak. A Quake 2 Guy that can't stop smiling (Make you wonder, huh?)
Quake II: Online Aftershocks by Dan Elektro As amateur programmers create their own modifications, Quake II is changing -- for the better.
Shattered Art - Home of skinner Chris "Shatter" Holden and his comedy modelling sidekick Jon "Shine" Jones.
Take all the techniques you know about Quake 2 and throw them away. Quake and Conquer is all about resource management and strategy. You can't resort to a gung-ho solo charge because - well, you just can't. Your player is a disembodied essence wandering the levels. You have direct control over your creatures and machines through your crosshair.
Basically, PSYCHOSIS DeathMatch is a site dedicated to making graphics/3D modeling-based modifications for first person shooters (right now we're pretty much focusing on id engine games). For now, the site will house new player models and graphics packs (interface overhauls, skin packs, etc.) and will hopefully grow to include new maps and other mods.
You want to know why I'm called "CleanerWolf"? Well, at first I just called "Cleaner", that's the killer from "Nikita" and "Leon, the pro". Soon I realized that I was not the only player who called himself "Cleaner" and I just liked that on Bodyshop I was the Werewolf model from Brian Yee. Since I've been a wolf fan for a long time and this model was extremely cool, since then I'm the "Cleaner Wolf".