"The first thing you will notice is that your grenade bounces when you shoot it, LOL. I have never seen this in any map before, so I hope that I was the first one to do this. This strange twist makes the map more interesting because your grenade will travel further than normal and when dead bodies get blown up, the gibs will bounce around the level too! The way that this grenade and gib bouncing effect is accomplished is by using 2 trigger_gravity layers in the map. The lower layer is only 32 units thick and has the gravity set to 0. The upper layer extends all the way up to the sky brush and has the gravity set to 20 which means that it is 20 times normal gravity or (20 X 800) 16,000. The lower layer needs to have a gravity of 0 or the grenade would instantly go down and stick to the floor. Because the map might be ran with the WoD 8.0 mod and someone could use the Jetpack to float up above all of the grenades, I included a single shotgun in the middle of the map. The flare gun could be used to take someone out of mid-flight, but the shotgun would be more effective. There is only one shotgun for the center of the map so it will make it harder to get the shotgun as well. When you walk over the shotgun, you get to hear the DOA sound play." -Grenade Arena by _DOA_DEATH_JUMP
"Featuring Quake 2 maps by themuffinman — Furious Heights, Campgrounds Q2, and Blood Run Q2. On the Edge, Alpha and Beta. Q2PSX. Q2X. Quake 2 XP. Quake II PSX Port. Spiral Staircase Tutorial. Team Arena in Quake Live. The Edge Q2DM1 remastered for Quake Live. TheMuffinMan player model. Xmas Silent Night in Team Arena.
"Howdi folks! Haven't been here for a while. Previously known as Dr_CORN, the name kind of started getting old after about 10 years and started looking for a weirder name to use! I've been creating a Q2 conversion planned to grab ID's attention for Quake Live. It's still far from being complete, and probably won't be completed until late this year if not next year. Since you guys are all about Q2 it would be interesting to see the responses/ideas that I might be able to get from you. Here's some screenshots of how things look at present." -themuffinman
"All images are courtesy of Quadz and the TastySpleen Quake 2 community. I have a great appreciation for everybody at TastySpleen. Thank you guys for being the trusted hands keeping the flaming torch of Quake 2 ablaze."
"The assumption of the UniCTF project is to combine the original CTF and TDM games, in short it is the same CTF enriched with new TDM maps rebuilt (double, mirror reflection of the original maps q2dmX, q2duel8, fury, q2rdm2 ptrip etc., maps are larger and more dynamic than most maps that were in ctf) and the new mod... TDM enriched with CTF support. A significant difference is also the lack of grapple."