"The first thing you will notice is that your grenade bounces when you shoot it, LOL. I have never seen this in any map before, so I hope that I was the first one to do this. This strange twist makes the map more interesting because your grenade will travel further than normal and when dead bodies get blown up, the gibs will bounce around the level too! The way that this grenade and gib bouncing effect is accomplished is by using 2 trigger_gravity layers in the map. The lower layer is only 32 units thick and has the gravity set to 0. The upper layer extends all the way up to the sky brush and has the gravity set to 20 which means that it is 20 times normal gravity or (20 X 800) 16,000. The lower layer needs to have a gravity of 0 or the grenade would instantly go down and stick to the floor. Because the map might be ran with the WoD 8.0 mod and someone could use the Jetpack to float up above all of the grenades, I included a single shotgun in the middle of the map. The flare gun could be used to take someone out of mid-flight, but the shotgun would be more effective. There is only one shotgun for the center of the map so it will make it harder to get the shotgun as well. When you walk over the shotgun, you get to hear the DOA sound play." -Grenade Arena by _DOA_DEATH_JUMP
"Howdi folks! Haven't been here for a while. Previously known as Dr_CORN, the name kind of started getting old after about 10 years and started looking for a weirder name to use! I've been creating a Q2 conversion planned to grab ID's attention for Quake Live. It's still far from being complete, and probably won't be completed until late this year if not next year. Since you guys are all about Q2 it would be interesting to see the responses/ideas that I might be able to get from you. Here's some screenshots of how things look at present." -themuffinman
"All images are courtesy of Quadz and the TastySpleen Quake 2 community. I have a great appreciation for everybody at TastySpleen. Thank you guys for being the trusted hands keeping the flaming torch of Quake 2 ablaze."
"Welcome to the complete playguide that will transform both newbies and veterans alike into Quake II Gods. No longer will you be the one at the LAN party yelling out, 'Hey! How the hell can you run that fast?' or 'Who took the megahealth? I didn't hear no-one rocketjump!' Now your computer will be the one everyone gathers around, jaws on the floor, emitting wow's and oh-my-god's at your unmatched skill and precision... Okay, maybe you'll need a little practice as well as this guide."
"Here you'll find a comprehensive guide on every type of trickjump available in Quake 2. Complete with instructive demos, it will provide an excellent starting point for players wishing to become experts at jumping."
"Last week's first challenge was a bit of a toughie, wasn't it? :). Rest assured, this week's is nice and easy.. well, not too easy to manage a 'perfect' demo, but certainly easy to submit an entry for. In as many ways as you can, without weapons, get to the block above the machinegun. Turning deathmatch mode on will make it easier for one of the jumps, btw, so don't forget that :). -Kaj s8n Haffenden"
"Happy Saturday = Happy Weekend!!! Got skins out the wazzoo today, thanks to your hard-workin' Grunts. We have been at it again and have another load of skin-review-treats ready for y'all… Your Grunts have been choppin' away at the Quake2 stump again, with many more older skins reviewed and ready for yer collections."