"Statement Of Gas: 'I came, I saw, I farted. I will eat beans everyday because I stink and the world needs more methane. I have the power to clear out any room, thus I am an Old Fart!'"
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"Statement Of Gas: 'I came, I saw, I farted. I will eat beans everyday because I stink and the world needs more methane. I have the power to clear out any room, thus I am an Old Fart!'"
"Welcome to the home of the X-Maps for LMCTF! X-Maps for LMCTF is a 30-map expansion pack for the Loki's Minions Capture the Flag Mod for Quake 2. X-Maps 2 is now available!!"
"Samurai Castles by g1zm0 was part of the original Q2CTF L-Fire Map Pak beta release, but was removed from the final release after g1zm0 decided it needed a lot more work before he would be satisfied with it as a map. It ended up taking another 8 months before making its final entrance in the Q2 world, just before Q3 appeared on shelves. Out of all the L-Fire maps, it is the only one that has been ported to Q3, and by the original author. It is also the #1 played custom CTF map, and has just been voted into OGL's map pak (only one of three to make the cut). You can download the final Q2 version and the Q3 verions at Team 3's website (and be sure to go vote for the Q3 incarnation over at Lvl)."
"The assumption of the UniCTF project is to combine the original CTF and TDM games, in short it is the same CTF enriched with new TDM maps rebuilt (double, mirror reflection of the original maps q2dmX, q2duel8, fury, q2rdm2 ptrip etc., maps are larger and more dynamic than most maps that were in ctf) and the new mod... TDM enriched with CTF support. A significant difference is also the lack of grapple."
"Like the game of Quake II itself, Capture the Flag is an incredibly fun experience, but even that can be heightened greatly by understanding the basic and advanced strategies used by veteran players to frag and cap with ease. These strategies involve the knowledge and implementation of the game's 'Tech Powerups,' standard Deathmatch skills to employ in fights, and later, communication with members of your team, setting up offensive and defensive squads, and much more. CTF, as a 'goal-based' game, redefines standard free-for-all and team games, and is truly the Thinking Man's Quake II."