Quake II Magazine Archive: Quake 64

"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."

Quake II Magazine Archive: Off-Topic — Nintendo Ultra 64

"Ultra 64: Nintendo's shot at the title. It was the best kept secret in videogames. Some people say that it still is. Ultra 64's launch at Tokyo's Shosinkai exposition on November 24 was the most anticipated videogaming event of the 1990's, possibly of all time. What could be more momentous than the world's most powerful game machine from the world's most powerful game company?"

Augmented Reality Quake: a 3D Game for a 3D World

ARQuake: The Outdoor Augmented Reality Gaming System by Wayne Piekarski and Bruce Thomas. Big thank you to the Tinmith Augmented Reality Project for maintaining an excellent archive of research, photos and videos, without which this deep dive in ARQuake would not have been possible. Please check out tinmith.net for more information!