CyberWorld Interactive: Spaceorb 360 and VFX1 Headgear

 Virtual Reality is destined to become the pinnacle of in-home and out-of home entertainment! Let CyberWorld Interactive put you into a "New Realm of Reality!"

Clan of the Burning Dog LAN Party 1, Last Weekend of July 1999

The CBD Lan Party in Cleveland rocked! We had a ton of fun, and are already scheduling the next one for this coming weekend. We had 12 CBDs there I believe, and we had a blast, playing games, abusing the T1, eating out, and going to strip clubs ;-) We also consumed a fair amount of what we will only call "substance" ;-) So here are a few pix, wish we would have taken more, but we were having so much fun we didn't think of it ;-) I just want to know why there are so many damn pix of 70th guess we wanted to make sure everyone knew how much of a m0m0 he is. ;-)

OK PC Gamer: A FONDO Quake II, Diciembre 1997

OK PC Gamer: A FONDO Quake II, Diciembre 1997 Parecía que no iba a llegar nunca, pero por fin lo tenemos entre nosotros. Tras lo que para muchos ha sido una espera interminable, ya está a la venta la última maravilla de id Software. Para todos aquellos que pensaban que Quake era el mejor juego …

Continue reading OK PC Gamer: A FONDO Quake II, Diciembre 1997

PC Zone 59, January 1998: Quake II Review, by David McCandless

This review needs no introduction. So says David McCandless. This is not going to be a review in the traditional sense. You can gen up on the plot when you buy the game. You can see that Quake II looks marvelous, wondrous and realistic from the screenshots, and if you've played the Q2Test, you already know what Quake II feels like to play. It feels scary. It feels like it really is you versus hordes of "them." One false move and you will die, be you pale-faced newbie or designer-stubbled veteran.