"Doom-induced Motion Sickness: Many people have been discussing Doom-induced motion sickness on the net since the game came out. There is no real cure for some except to stop playing (obviously out of the question!). Here are some helpful hints: Take breaks. Most people get sick after long periods. Playing on a plane, train, or in a car on a laptop will cause both you and the person sitting next to you to hurl. Get up slowly after playing. Turn your monitor off, sit for 5 minutes after playing and then get up. Change the screen size (using the plus and minus keys) from time to time. Try adjusting your distance from the monitor (usually further away is better). Try an alternate control. Most people find the mouse is the best way to control your speed. Destroy your computer, erase all copies of Doom in your possession and move to a desert island."
"When first entering the two story office building where id Software is currently headquartered... you are greeted by a huge DOOM logo, multiple pinball machines, and lots of awards blanketing the walls. Right behind id's secretary, Donna Jackson, you will find a room holding a original DOOM figure sculpted by id years ago. The id trophy shelf also located in the lobby, consists of various game boxes and awards id has won over the years."
QuakeCon the Year of Doom, at the Gaylord Texan Resort in Grapevine, Texas, explored by yours truly, representing Quake 2 with Beaver and Dead Beat, July 25 - 28, 2019.
"It's always the quiet ones. Tim Willits is a nice, bright, clean-cut 20-year-old. He lives in his parents' St. Paul home and cleans his room when Mom tells him to. He's a University of Minnesota senior, with a double major in business and computer science, and an officer in the ROTC. He has a part-time job at the University Relations News Office, where he's so well regarded that he has the honor of wearing the Goldy Gopher costume and serving as the school's representative at nonsports functions."
John Romero, para aquellos que todavía no lo conozcan, es el creador de juegos tan sangrientos y famosos como Doom, Doom II, Hexen y Quake. Hasta ahora ha desarrollado su trabajo en la compañía Id Software, pero ha decidido ir por otro lado y ese cambio es algo que nos interesa. Está preparando Daikatana, juego en el que ha querido reflejar un poco más el estilo de Doom y Doom II.