"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
"Everyone says how you use a rail gun properly, and the famous BFG triangle of death tutorials, but no-one ever pays such a hand sized, ball of TNT its dues. . . well, I do!" - The Doover
The Zen of Frag: The PC Gamer editors chip in with their own personal tips for success in a Quake II death match.
PCXL Magazine November 1998: Ping-Free Partying Who Needs Online Gaming When You Can Lug Your Kit Around Town to Shout Abuse at Complete Strangers? Online Gaming is Dead. LAN Parties Are Where It's At. Now, why the hell would you go to all the trouble of unplugging your computer and monitor, putting them in the …
Continue reading PCXL Magazine November 1998: Ping-Free Partying
PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …