The Threshold: Can We All Just Get Along? by Dennis Thresh Fong

"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."

PCXL Magazine November 1998: Ping-Free Partying

PCXL Magazine November 1998: Ping-Free Partying Who Needs Online Gaming When You Can Lug Your Kit Around Town to Shout Abuse at Complete Strangers? Online Gaming is Dead. LAN Parties Are Where It's At. Now, why the hell would you go to all the trouble of unplugging your computer and monitor, putting them in the …

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PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

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Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy

Vicious Vixens Voices: CTF Guide and Deathmatch Strategy by Zippy In May of 1998, Peachies and Zippy decided to venture out and form a "twentysomething and over" female Quake2 clan. Why female and 20+? Peachies and Zippy explain: "We were in a clan before we started Vicious Vixens... but... most of the girls in the …

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Quake 2 Tylko Dla Prawdziwych Maniaków: Quake 2 Only For Real Geeks

Quake 2 Tylko Dla Prawdziwych Maniaków: Quake 2 Only For Real Geeks Ergonomia Na grę w Q2 wpływaj± również pewne "zewnętrzne" czynniki i je¶li s± Ľle zorganizowane, gracz nie będzie mógł grać tak dobrze jakby mógł :) Bardzo ważne jest aby gracz czuł się wygodnie i swobodnie przy swoim komputerze, bo wtedy nic go nie …

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