Drachs Australia Quake 2 Maps / Backshooters Forum on Hacking Maps

Backshooters Forum: Hacking Maps, November 2003 In 2003, Jester called out drachs for modding his map jlib "Lessons in Brutality" without permission: "This message is for Drachs. Do not decompile my maps and then change something to suit you. If you ask for permission that is something else, but do not do it without asking …

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Quake 2 Australia: How Delightful – q2 custom maps and TDM tournament

How delightful - more than 61 q2 custom maps suitable for osp tourney q2 servers. Contains all 1v1, ffa and tdm maps, with untested player load limits... but only a few Australian servers are running custom maps:  m0nsty's OSP TDM, -+[D]-Compose+- -+DeaTH MaTcH+-, chops packs your arse like a suitcase, Oceanic Gamings' DeathMatch], TDM @ThePlanet.net.au, GameArena Q2 #4: Vanilla Team DM.

Carmack’s Head by Trey Harrison, Made in Seattle, 1998

It has been suggested that this is the head of one of the co-founders of id Software, either John Romero or John Carmack, depending on the source. John Carmack and John Romero were both instrumental in the development of Quake II. John Romero generally affected long, dark hair and since the head has short sandy-colored hair this suggests that it is John Carmack.

Cyber Demon and CyberDemon 2000: from Doom II to Quake II

Cyber Demon model by Deimos and Emporer Chew with your mouth closed! - That's one ugly SOB! "I slowly turn the corner of the great wall, then realizing how large this roof was. And how freaking tall this building was. Regaining my power from that last explosion, I stopped and listened for that sound I …

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Stuffys Quake Stuff — Maps for Quake 1, Quake 2, and Quake 3, by Ryan Dobson

"Widowmaker for Quake 3 id the FIFTH iteration of this map layout. The original map was made for our clan for Quake waaay back in 1997. It was a pretty spartan affair, but did have a cool aztec texture scheme, something of a novelty for Quake 1. The second copy was a straight conversion and weapon swap for Quake 2, and the third was for Half Life. The fourth was also for Quake 2, but this time for a mod called Steampunk. Some sections were chopped out, some better access added here and there... And so we get to the fifth version, this time for Quake 3. Both TA and vanilla Q3 entities are included. Its' a pretty cool map - it would not have made five revisions without having something going for it."