August 8, 1999... Launch of the Quake Factory! We are two brothers (Stevie and Mr. Soft) who are 3D modelers and texturers. We have only done two Quake II models so far, but intend to produce more.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
August 8, 1999... Launch of the Quake Factory! We are two brothers (Stevie and Mr. Soft) who are 3D modelers and texturers. We have only done two Quake II models so far, but intend to produce more.
Shattered Art - Home of skinner Chris "Shatter" Holden and his comedy modelling sidekick Jon "Shine" Jones.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
16th September ‘98.
Minor Threat, the Quake 2 clan I was in finally disbanded last week. A relief really. Im a bit old for that shit. It was getting kinda embarrasing. I can still hold my own in a gibbing session tho’ for an old timer! Look for ‘HitmanDaz’ on the CIX Q2 server:194.153.0.120:27910 Friday nights after the pubs shut or sometimes mid-week. If your across the Atlantic and struggling with nasty ping’s, never fear, I often play at lunchtimes at work on the US Diamond multimedia server (‘cos our web connection goes via California) :206.156.108.230 or the PCGamer US server (I forget the no.) I’ll take you all on! (you’re probably tucked up in bed at that time anyways).
The model is 892 polygons, the majority of which were used in the construction of the hollow, carved pumpkin head.