Quake II Magazine Archive: October 1997

"The release of Doom II in 1994 was one of the most unnoticed letdowns of the gaming world. The sprinkling of a few new enemies and one new weapon were enough to give Doom junkies their fix, but the game was a mere baby step forward in every way. Now, Quake 2 appears to have finally broken id's sophomore jinx, with so many improvements over the original that, for once, the two games look markedly different."

Converted2: The Hanger — AirQuake2 Picture of the Day Archive, by Rudi Muiznieks

"September, 1999 — Godag alla barn! Nu sitter jag i skolan och skriver på svenska. Jag skriver på svenska för att jag inte är så bra på engelska. Kul med update ibland :) Try to translate that. (it's in swedish) Bjoern told me he is going to release the first 'public' beta of the new airquake2 in about 11 hours. I can't wait to se it :)"

PC Mania — Quake II: Creación de las Mapas con Radiant

"Ahora que el panorama de los editores para Quake II se ha aclarado un poco, es el momento de la comenzar a estudiar la construccion de mapas para este juego. Asi, comenzaremos a estudiar los principios basicos en los que se basa la creacion de mapas para Quake II y el sistema de trabajo del editor Radiant, creado por Robert A. Duffy."