"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."
"Happy Saturday = Happy Weekend!!! Got skins out the wazzoo today, thanks to your hard-workin' Grunts. We have been at it again and have another load of skin-review-treats ready for y'all… Your Grunts have been choppin' away at the Quake2 stump again, with many more older skins reviewed and ready for yer collections."
"Good evening, all. Just poking my furry little nose into the door to let you know that our Model of the Week has changed, yet again. Funny, it just did that last week! Wonders never cease. This time, we've taken a look at a big beefy steel cavalier that is the Space Marine 40K and roasted him slowly over an open fire, being sure to turn the spit counter-clockwise to lock in that farm fresh flavor. Yum!"
There are so many benefits to drawing PvP. First and foremost is the realization that I'm very close to accomplishing a dream that started when I was in the fourth grade: To be a professional cartoonist. I get a lot of emails from my readers and almost everyone of them offers a little praise, appreciation and encouragement. And, as if that wasn't enough, every once in a while someone in the industry sends me one of those emails. And so it was last week when Paul Jaquays, designer at id Software decided to drop me a note.
"TestDummy you are going to want to be ONLY changing the files in the folder corresponding roughly to whatever you would call your c:/quake2/ctf/ folder. Please do not do this to your baseq2 or other mod folders by accident because then it will change more than just the CTF RailwarZ skins."