August 8, 1999... Launch of the Quake Factory! We are two brothers (Stevie and Mr. Soft) who are 3D modelers and texturers. We have only done two Quake II models so far, but intend to produce more.

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
August 8, 1999... Launch of the Quake Factory! We are two brothers (Stevie and Mr. Soft) who are 3D modelers and texturers. We have only done two Quake II models so far, but intend to produce more.
Shattered Art - Home of skinner Chris "Shatter" Holden and his comedy modelling sidekick Jon "Shine" Jones.
Res Magazine: Making a Quake II Movie by Frank Dellario aka ILL Bixby The three basic steps to making Quake movies are the same as in filmmaking: pre-production, production and post-production. Machinima movies are being made using a variety of game engines but for simplicity's sake, I'm going to talk about what I know: Quake …
Continue reading Res Magazine: Making a Quake II Movie by Frank Dellario aka ILL Bixby