Ad Hoc Evangelist — John Carmack and Brian Hook interviewed by Alex St. John, January 30, 1998

"While he's parted ways with Microsoft, Alex St. John still defends DirectX. He traveled to the Lone Star state to talk about APIs, software patents, 3D hardware, the best talents in the game industry, the volatility of plan files, politics, ethics, and the future of SGI's OpenGL with John Carmack and id's outspoken new programmer Brian Hook..."

French computer magazine: Joystick — Quake II Preview

"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."

The G3D Innovation Engine, by Morgan McGuire — 3D Player Models for Quake 2

"The G3D Innovation Engine is a commercial-grade C++ 3D engine available as Open Source. G3D supports hardware accelerated real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. Its design emphasizes rapid prototyping and innovation, particularly of rendering and game algorithms. G3D provides a set of routines and structures so common that they are needed in almost every graphics program. It makes low-level libraries like OpenGL, network sockets, and audio channels easier to use without limiting functionality or performance. G3D is a carefully designed, feature-rich base on which to prototype your 3D application. The contributors span the graphics industry. The engine is primarily maintained by Morgan McGuire, Zander Majercik, and Josef Spjut at NVIDIA, Corey Taylor, and Michael Mara at Stanford University & Oculus Research. It includes contributions from professional game developers, CAD and DCC developers, students, industry researchers, and professors."