Frag.Com's photo album of the biggest Quake event ever. Photography by Jonathan "ZyFly" Works. Sizing, thumbnails, HTML, and captions by Martin "DemonEater" Cox. Special thanks to the #trinity crew for their input.
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
Frag.Com's photo album of the biggest Quake event ever. Photography by Jonathan "ZyFly" Works. Sizing, thumbnails, HTML, and captions by Martin "DemonEater" Cox. Special thanks to the #trinity crew for their input.
This post is dedicated to Quake God Ray the hidden hand who financially supported the Quake 2 history project. Thank you for all you have contributed!
The first web comic strips reflected the office cubicles and Quake deathmatches of the late 90's. These comic strips moved gaming culture from society's fringe into the mainstream, and made it cool to be a nerd.
Next up was a gentleman whom calls himself "hyPer" and he runs a web site called In The Pit Rocket Arena Strategy dedicated to...you guessed it...Rocket Arena. Mace Royer was live in the studio tonight. GIRLBOMB is still out sick and the "chatbitch" loonyboi sat in her stead.
I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.