"Video of the Quake 2 duel between Toxjq and Fojji in the Quad Damage Finals at QuakeCon 2007. This is the second match of five that took place between the two players. The video is presented in High Definition and runs 15 minutes."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
The Quake 2 community — featuring player’s philosophies, revisiting the websites of Quake 2 clans, and returning to the scenes of all-night LAN parties — here are the human stories behind the game. Thank you to so many people, all around the world, who have made and continue to make Quake 2 the most fun game to play on Stroggos — and Earth! You are appreciated.
"Video of the Quake 2 duel between Toxjq and Fojji in the Quad Damage Finals at QuakeCon 2007. This is the second match of five that took place between the two players. The video is presented in High Definition and runs 15 minutes."
"Quake — alle kriker og kroker! Tidlig en onsdag morgen sitter hundrevis av forventningsfulle pasketurister i et lass av datautstyr, klar til a innta Hamar og Vikingskipet. Endelose rekker med bord, og kilometer med kabler venter over 3000 besokende som har forlatt familie og fjell til fordel for Norges ultimate nordesammenkomst."
"As long as Bill Gates continues to churn out bloatware requiring increasingly obscene amounts of processor power to run it, corporations are going to need the latest high-spec machines — offering office employees an enviable opportunity to multiplay with the latest games in company time. In other words, why use that kick-ass P400 Super-Mega PC for spreadsheeting and word processing, when you can use it to beat seven shades of productivity out of your workmates across the company network with a game of Quake II?"
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
"Pauly Shore joins id. John Carmack announced yesterday its decision to hire the talentless actor to serve as comic relief during the hectic development process of Quake 2. 'So far,' said Carmack, 'Pauly has contributed some pretty good ideas. For instance, since Quake 2 will have absolutely nothing to do with Quake, he suggested changing the name to Pauly: The Game... He even gave us a new idea for a weapon, the weasel gun.' 'Check it, bro!' remarked Shore. 'In Quake, there's, like, Pauly-gons!'"