Our Railguns, Ourselves by QGz|trillian

Our Railguns, Ourselves by QGz|trillian Introduction 5 years ago, being a female gamer was a novelty. The number of women getting online was on the rise and those who ventured into the world of online gaming were becoming more vocal. GirlFragger would hop on a server and take a chance at being ridiculed, hit-on or praised. …

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3dPalette: A place of maps, and other assorted stuff, by Ace12GA

3dPalette: A place of maps, and other assorted stuff, by Ace12GA Date: January 31, 1998. 12:11PM Eastern Long time, no update. What can I say, I have been busy. I am working on some new techniques to make some kick ass terrain, and for the most part they are the same to that guest tutorial …

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Quake II Will Rule the Cosmos by Darin McNeil

Quake II Will Rule the Cosmos by Darin McNeil Just as id Software followed up Doom with Doom II, arguably the most popular action game of all time, they are about to do it again with a second game using the Quake technology. Only this time, it's not just an extension of the first game. Quake …

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Gamasutra: Anatomically Correct Character Modeling by Stefan Henry-Biskup

Gamasutra: Anatomically Correct Character Modeling by Stefan Henry-Biskup Gamasutra November 13, 1998 Vol. 2, Issue 45 A good character model has to fulfill two requirements: it has to look great and it has to animate well. The aesthetic quality and technical functionality of your model are deeply intertwined. Aesthetically, you want a model that really …

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Heartless Bitches: The Weak of the Week – November 15th, 1998

The Weak of the Week - November 15th, 1998 (The best of the worst Heartless Bitches Membership Applications)by JadeSyren (and Nataliep) One of the best parts of this job (Back-up Bitch Bouncer) is wading through some of the funniest concepts of what people think Bitch means. Most of them are rejected for exhibiting a complete …

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