Polycount 3D Model: Hueteotl by Brian “EvilBastard” Collins

Polycount 3D Model: Hueteotl by Brian "EvilBastard" Collins       author name   Brian "EvilBastard" Collins tris.md2 Vertices 413 Mapping Vertices 557 Polygons 792 Skin size 256x256 Skin Wasted Space 20% weapon.md2 Vertices 121 Mapping Vertices 42 Polygons 104 Skin size 256x128 Skin Wasted Space 21% Model Description From the readme file: "Over a Year in …

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MODELING A CHARACTER IN 3DS MAX, by Paul Steed

MODELING A CHARACTER IN 3DS MAX by Paul Steed (1964 - 2012)   Like most of my peers in the computer game industry, I’m self-taught in what I do. I’ve learned how to create art with a computer by reading manuals, doing tutorials, and simply putting in the hours working in the gaming industry. I’ve …

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Helloween on Polycount: “My Quake 2 Super Shotgun model”

Helloween on Polycount: "My Quake 2 Super Shotgun model" Recently I decided to start modeling and texturing myself. I’m not a professional at least not for now. I decide to start with the Quake 2 super shotgun and here you can see the low poly model with normal maps: In a hurry to try it …

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