Quake II Magazine Archive: Quake on Sega Saturn

"GameFan: Quake runs on a minimum spec PC of a Pentium 60 with 8 megs of RAM. Just how on earth is the Saturn going to cope?! Lobotomy: We're working hard to squeeze every ounce of power out of the Saturn. Our primary goal is to successfully capture the mood, look and feel that is so unique to Quake... The Slave Driver engine is being modified to both further improve its performance in rendering the environment, as well as to allow for 'pick-ups' and enemies to be represented as true 3D polygon objects."

Quake II Magazine Archive: Quake 64

"GoldenEye might have something to run for cover over (id Software is in the same building as Raster, so that can't hurt). Graphically, Quake 2 looks decent, although it seems they've made a number of changes to the basic look of the game. Beyond the fact that the enemies are now much more framey than they once were (thank you again, Mr. Cart), Raster has seen fit to also change the color palette quite a bit. Essentially they've brightened up the predominantly red / orange-hued levels by adding a smattering of blues and 'warmer' colors. While it's nice to see them trying something different (supposedly in 24-bit color), I'm not sure that people are looking for a friendlier-feeling Quake (I know I'm not). The blue railgun needs to go... I now wait feverishly for the final N64 burn of the greatest PC game of all time."

Quake II Magazine Archive: Off-Topic ⁠— Sin

"Robotron... is the closest classic arcade game to the first-person action game genre. That embodies the spirit of the shooter cos it's all constant action, non-stop action, and it's just damn fun. It's amazing that I remember playing that back when I was a kid and thinking how hard it was, as far as eye-to-hand co-ordination. And nowadays, it's funny, I guess because of the mouse-playing in Quake and Doom and stuff, that kind of configuration just seems totally natural."