MODELING A CHARACTER IN 3DS MAX, by Paul Steed

MODELING A CHARACTER IN 3DS MAX by Paul Steed (1964 - 2012)   Like most of my peers in the computer game industry, I’m self-taught in what I do. I’ve learned how to create art with a computer by reading manuals, doing tutorials, and simply putting in the hours working in the gaming industry. I’ve …

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Helloween on Polycount: “My Quake 2 Super Shotgun model”

Helloween on Polycount: "My Quake 2 Super Shotgun model" Recently I decided to start modeling and texturing myself. I’m not a professional at least not for now. I decide to start with the Quake 2 super shotgun and here you can see the low poly model with normal maps: In a hurry to try it …

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Wall Piercing Railgun

Wall Piercing Railgun Author: mnuck Difficulty: Easy/Hard (short, but thick conceptually) Wall Piercing Railgun Once upon a midnight dreary, while I pondered, weak and weary, Over many a quaint and curious volume of forgotten lore, While I nodded, nearly napping, suddenly there came a tapping, As of someone gently rapping, rapping at my chamber door. …

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