The Assassin 3D is designed exclusively for swift killing in a high-speed gaming environment. First, the Assassin 3D trackball provides quick and direct aiming. For example, spinning the ball 90 degrees makes an exact 90-degree turn in your game.
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
The Assassin 3D is designed exclusively for swift killing in a high-speed gaming environment. First, the Assassin 3D trackball provides quick and direct aiming. For example, spinning the ball 90 degrees makes an exact 90-degree turn in your game.
Imagine being a Marine, packing ammo so tight that your eyes are turning blue, and carrying enough explosives to take out a small town. Your walking down a dark, gloomy hall way, having to watch your back while walking, and all of a sudden you smell a strong, snotty smell. You look up and theres a Broodling staring you down, drooling all over your new leather boots. You try to raise your gun up but you can't in time. Everyone pisses in their pants as you scream out in agony as your lower intestines spill out onto the floor. You have just experienced Paranoid... and thought you got over your fear of the boogy monster.
16th September ‘98. Minor Threat, the Quake 2 clan I was in finally disbanded last week. A relief really. Im a bit old for that shit. It was getting kinda embarrasing. I can still hold my own in a gibbing session tho’ for an old timer! Look for ‘HitmanDaz’ on the CIX Q2 server:194.153.0.120:27910 Friday nights after the pubs shut or sometimes mid-week. If your across the Atlantic and struggling with nasty ping’s, never fear, I often play at lunchtimes at work on the US Diamond multimedia server (‘cos our web connection goes via California) :206.156.108.230 or the PCGamer US server (I forget the no.) I’ll take you all on! (you’re probably tucked up in bed at that time anyways).
I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.
You want to know why I'm called "CleanerWolf"? Well, at first I just called "Cleaner", that's the killer from "Nikita" and "Leon, the pro". Soon I realized that I was not the only player who called himself "Cleaner" and I just liked that on Bodyshop I was the Werewolf model from Brian Yee. Since I've been a wolf fan for a long time and this model was extremely cool, since then I'm the "Cleaner Wolf".