"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"The bottom line is that we need hard and fast, unalterable rules for games like Quake in order to ensure that the playing field remains level."
"If someone uses a good move on me I'll be one step ahead the next time he tries it on. And I might use that move on the next person I play." -Dennis "Thresh" Fong interview by Mark Green, Arcade magazine, December 1998, courtesy of Archive.org.
Teksas przywitał nas palącym słońcem i drgającym, suchym, zatykającym ptuca powietrzem. Deszczu nie widziano tam od kilku miesięcy, a liczba ofiar śmiertelnych suszy przekroczyła już setkę, łia szczęście my (RooS i Yarornir) nie przyjecha liśmy tam uprawiać pól, tylko wziąć udział w największym do tej pory kwakowym party: QuakeCon CFL 1998.
QuakeCon 2019: Quake II duel tournament final results, and featuring two matches that I filmed inside the QuakeCon 2019 BYOC: Flame versus Vea, and Dead Beat versus Rix, with highlights, and a blast from the past with the Brothers of Tru Fragging.
This week ArrrCee and dumptruck escape to another universe! The Quake 2 universe that is. Donde takes us on a decades-long journey through the worldwide Quake 2 multiplayer scene. He documents the historical, sometimes hysterical and always human stories starring gamers from around the world. It's late 90's gaming history, one Quake 2 story at a time. Another weird, wonderful and sometimes deeply poignant edition of the QuakeCast.