Seattle Knights’ Deathmatch Tips by DeFrag
[Note from donde: And the most important of course…]
- Read Sun Tzu‘s Art of War.
Now let’s move on.
- Use the mouse.
Set it for freelook (or mouselook). Use the keyboard only to move around & execute your aliases.
- Clean your mouse.
- Always run.
Binding a key to walk allows you to sneak around though.
- Never stop moving.
Ever. I mean it.
- Always have a backup weapon.
- Pick up all ammo.
You like fighting with a blaster?
- Hoard armor.
The jackets are mandatory; if you pass them by, you’ll lose guaranteed.
- If a power-shield exists in the level, own it.
Never use a Hyperblaster when its on though, it depletes your cells providing you no protection at all.
- Stock health.
Remember, a solitary stimpak allows you to survive that rail to the chest.
- Shoot rockets at your enemy’s feet.
This induces splash-damage. There’s nothing worse than your rocket flying past his ear, so make every one count.
- Don’t use the Rocket Launcher with a Quad.
Trust me on this one, try the SSG instead.
If you’re up against a guy with the Quad & playing a hood-mod, hook everywhere in the room up high like a monkey. He’ll have a hard damned time nailing you in mid-air as you fly from wall to wall.
- Stay away from walls.
The Rocket Launcher is the most popular weapon to spread your entrails against the walls with its splash-damage.
- Jump to avoid rails.
This is also a fine tactic to use when you’re throwing a rocket at the feet of your enemy when he is close to you.
Jumping diagonally, nets more distance. Alternating from side to side also increases your speed & is called bunny-hopping.
On q2dm1, stand in front of the crates with the Combat Armor. Jump twice in rapid-succession to bypass that middle crate.
- Kill campers & typers.
Typers too? Fuck yes, this ain’t no chat-room. Get ruthless, there are some hell-good players out there that will do it to you.
- Know the levels.
Take advantage of the connectivity to quickly get behind your enemies.
- Learn the level backwards.
This enables you to return fire while retreating.
- Master the Rocket-jump.
Fire a rocket directly under you immediately after jumping to get items otherwise unreachable.
When firing, continuously move left & right while moving your mouse accordingly to keep trained on your target.
Mouselook to the left while strafing to the right or vice-versa. Practice in an open-area while keeping trained on an object as you circle around it.
- The Chaingun is your friend.
Its a hungry beast so keep it fed with a backpack. Nothing beats this hit-scan & sweep weapon, especially for you dialups.
- Practice, practice, practice.
Play against bots on your local-machine on rainy days.
- Play better players.
Gain valuable insight to other techniques. You’ll definately learn the hard way.
- Maintain unpredicability.
Try not to travel your usual path all the time. Step on a plat then reverse your direction. Open doors but don’t go through them.
Fire your blaster or other weak weapon enticing a foe your way. Then whip your powerful weapon out from under your trenchcoat.
Time your roundabout the level to the spawning of weapons, ammo, & powerups.
Shoot enemies in lava or slime before they crisp. Or how about the guy hooked on the wall because he didn’t make it?
If you are at maximum health, ammo, & armor, you can shoot a rock into the wall sustaining a bit of splash-damage yourself. Snag the goodies before anyone else does.
- Attack the melee!
Upon arriving at a firefight, throw some ammo their way. You’re bound to get a couple of them from the doorway no? A safer tactic is to wait until the melee is over then simply finish off the winner.
- Random shots.
When all stocked, throw a few random rocks at the end of halls or bottoms of atriums. You’ll get a few frags this way.
- Lead your opponent.
Using the Grenades, Rocket Launcher, & Hyperblaster, shoot where your opponent will soon be. Thus, your ammo will be waiting for him.
- Railing a jumper.
Time your reloads so that you can fire when the jumper lands, not when he’s airborne.
- Cross the line.
Strafe forward while firing a Hyperblaster creating a line-of-death headed straight for your opponent.
- Corner strafing.
Always strafe around corners. This allows you to see anybody as soon as possible who may lie in wait.
- Plat bypass.
If you can’t get down a particular plat & have a hook, hook the floor below.
If you are losing in the heat of battle, fight another day. Retreat on the hunt for health, armor, & ammo.
- Master the 180.
Successful mousing a 180-degree flip takes alot of practice. Do it.
- Turn the tables.
When someone is chasing you, turn down a hall, stop & flip a 180 (crouching is optional). When they come blazing around the corner, wham!
Use your hearing to determine where players are & what they are doing at all times.
- Close the distance.
Use your CG or SSG to your best advantage. Never waste it long-distance.
- Underwater Railgun.
Lure your adversaries into the water where you can more effectively rail them.
- Reverse circle-strafe.
While circle-strafing, reverse your direction at times. Momentarily ducking can throw them off too.
When you are retreating, be sure to zig-zag. Using this in conjunction with running backwards is preferable.
I find playing defensively gives a lower frag-count in the end. Play aggressively but smart.
If someone is tailing you & you are playing a hook-mod, run through a doorway & immediately hook upwards. Time your rocket to land as your foe navigates through the doorway.
Methods of cheating do exist such as the implementation of Quad-timers & reskinning everyone else to bright-white. I do not condone such actions but… mwuha?
- Have fun.
No matter what happens. After all, its only a game!