Expert Base and Caco by Publius and Myrkul
Cacophony as2m7.bsp for Quake 2 CTF
Rich “Publius” Tollerton and Charles “Myrkul” Kendrick, two of the outstanding level designers from Team Expert, return to Allstar2 with the great “Cacophony.”
Expert Base expctf2.bsp for Quake CTF
========================================================================== Title : Expert Base Date : 11-30-97 Filename : expctf2.bsp Map Authors : Charles "Myrkul" Kendrick - firstname.lastname@example.org Rich "Publius" Tollerton - email@example.com Description : This is a CTF conversion of Base32, intended for 12-24 players. It has been completely redesigned for CTF play. This map is much smaller, has a completely redesigned layout, and includes some new rooms. All weapons, health, and ammo are balanced with respect to base location. DM starts are kept away from bases. The map is _not_ vis'd for transparent water, but a vispatch is included (expctf2.vis expctf2.dat). To learn what a vispatch is and how to use it, go to http://www.istnet.net/~dlw/watervis/ All weapons except the Lightning Gun are available. The Lighting Gun is omitted because of discharging, and because of the large relative advantage a player with a low ping has with the weapon, as compared to weapons that require anticipation, such as the Rocket Launcher. There are cells on the map, since some mods use cells for other things. No powerups (Quad, PoP, Ring) are available. Only skill will let a player take a flag from a competent defense. For a fuller explanation of any of these design decisions, see the Expert Quake design document: http://www.planetquake.com/expert/qgame.html http://www.planetquake.com/expert/qlevel.html An Expert Quake specific entity set is available for this map. Since EQ has less powerful powerups in place of the Quad, PoP, and Ring, we will include those items in the entmap. Expert Homepage : http://www.planetquake.com/expert/ Additional Credits : Christian "Disruptor" Antkow - providing Base32b source. John Romero - originally designing these maps. ========================================================================== * Play Information * Single Player/Coop : No Deathmatch: : No (is possible, but requires entmap changes) CTF : Yes Number of Players : 12-24 recommended * Construction * Base : Base32b, written by Christian Antkow, which is in turn derived from The Slipgate Complex (e1m1), The Installation (e2m1), and Termination Central (e3m1), all of which were written by John Romero. Editors used : Stoneless 1.01, Worldcraft 1.5[b], MS-DOS Editor, homebrew Perl script. Utilities Used : wqbsp v1.65, arghlight v1/v2, rvis v1, fastvis v1. MipDip v1.55/qART used for mipmap manipulation. newwad v1.4/v1.5 used for mipmap creation. Photoshop v4 used for texture creation/modification. ReMipDLX used for mipmap enhancements. Custom Textures : Several custom flag textures and red/blue boxes. Build Time : Around 3 months. Known, uh, features: None.