Quake II Magazine Archive: Off-Topic — Voodoo

"Dominate the 3D universe with Voodoo acceleration. 3Dfx Interactive delivers the fastest-amazingly fluid 3D ever. The eye-searing graphics and killer special effects in your game arsenal will now run at blazing speed."

PC Mania — Quake II: Creación de las Mapas con Radiant

"Ahora que el panorama de los editores para Quake II se ha aclarado un poco, es el momento de la comenzar a estudiar la construccion de mapas para este juego. Asi, comenzaremos a estudiar los principios basicos en los que se basa la creacion de mapas para Quake II y el sistema de trabajo del editor Radiant, creado por Robert A. Duffy."

Tekno Magazine: ICQ, CoolTalk, IRC, Quake, and Party Remedy, 1997

"Quake — alle kriker og kroker! Tidlig en onsdag morgen sitter hundrevis av forventningsfulle pasketurister i et lass av datautstyr, klar til a innta Hamar og Vikingskipet. Endelose rekker med bord, og kilometer med kabler venter over 3000 besokende som har forlatt familie og fjell til fordel for Norges ultimate nordesammenkomst."

Clan of the Burning Dog LAN Party 1, Last Weekend of July 1999

The CBD Lan Party in Cleveland rocked! We had a ton of fun, and are already scheduling the next one for this coming weekend. We had 12 CBDs there I believe, and we had a blast, playing games, abusing the T1, eating out, and going to strip clubs ;-) We also consumed a fair amount of what we will only call "substance" ;-) So here are a few pix, wish we would have taken more, but we were having so much fun we didn't think of it ;-) I just want to know why there are so many damn pix of 70th guess we wanted to make sure everyone knew how much of a m0m0 he is. ;-)

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II

PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …

Continue reading PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II