Make Your Own Quake, by Colin Williamson, PC Gamer, April 2000. Illustration by Eric Bowman. Cover art by Phill Singer. Magazine scans courtesy of Archive.org.
Enric Alvarez was organizational psychologist in the real life when he made these maps for Quake 2 in 1998. He was also the webmaster of the LPQ2, the Professional Q2 league in Spain. Diseñador de niveles para Duke Nukem 3D, Quake, Quake2, Unreal y lo que venga.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
I pretty much play 1 game at a time, but when I do, I play it seriously, and play it hard! I am known worldwide as "Mr.Magoo" and can be found hanging out in irc.enterthegame.com channel #cLockwork with my clanmates and friends. I am currently one of the leaders of clan cLockwork. -Alex B.
Most of us gamers have heard about the Quake experience in VR on the Oculus Rift. Here is my latest Quake gaming history video [23 minutes length] about the less well known, very first Quake experience in virtual reality.
PCXL Magazine October 1998: PGL Tips from the Pros or How to Make a Load of Cash Playing Quake II When you’ve gone blurry-eyed from sitting in front of that monitor for eight straight hours, fingers unresponsive to anything but flying rockets and the sight of an enemy, you’ve got to question whether there’s a …