"Why me? What's the sense of life? Why can i draw? Why they don't just kill Fox Mulder? How can people be so stupid and bad? Is there an IP scrambler or else? How does a real UFO look like? 6474879*54375,64? Mom? What's really down there on the oceans? why do i even bother about something if i'm going to die anyway? are most people really that boring or is it me? Why does Quake2 look at 800x600 the same as in 640x480? why do people harrass others instead of ignoring them? Why didn't we receive UO here? What sort of people do read pages like this? are dolphins really that intelligent?"
Make Your Own Quake, by Colin Williamson, PC Gamer, April 2000. Illustration by Eric Bowman. Cover art by Phill Singer. Magazine scans courtesy of Archive.org.
Enric Alvarez was organizational psychologist in the real life when he made these maps for Quake 2 in 1998. He was also the webmaster of the LPQ2, the Professional Q2 league in Spain. Diseñador de niveles para Duke Nukem 3D, Quake, Quake2, Unreal y lo que venga.
Paul Marino discusses his newly released book, "3D Game-Based Filmmaking: The Art of Machinima," October 6, 2004, on G4TV.
I pretty much play 1 game at a time, but when I do, I play it seriously, and play it hard! I am known worldwide as "Mr.Magoo" and can be found hanging out in irc.enterthegame.com channel #cLockwork with my clanmates and friends. I am currently one of the leaders of clan cLockwork. -Alex B.