Quake II Magazine Archive: August 1997

"As predicted by industry insiders (as in 'inside various important people's colons'), Activision have signed worldwide rights to Quake II. This completes their royal flush of Quake-powered 3D shooters which started with both official id mission packs, then Hexen II, and Sin, the new title from Scourge of Armagon designers, Hipnotic. Few new details about the game were forthcoming, bar a reiteration that Quake II is a complete redesign with nothing carried over from the original game concept except for the Quake Unified Engine (a new version which integrates 3D accelerator support, Windows 95/NT and Internet gameplay all in one bite-sized EXE). So total is the redesign, in fact, that the name 'Quake' may even be dropped. According to the rather flowery press blurb: 'Gamers encounter an entirely new breed of intelligent and aggressive enemies which inhabit a complex matrix of interrelated, non-linear worlds, as players seek to avoid becoming a fine mist of blood and bone.' PC Zone spies, however, report that Quake II levels will be two to three times bigger than the original's maps, and that more diverse weapons will be on hand for less rocket-launcher oriented gameplay. Also, coloured lighting and real-time shadows will only be available in the 3D accelerated version."

Multi-Arena HeadQuarters: Custom Maps for RA2 — MAHQ Screenshots Page

"Welcome to the MAHQ Screenshots page. Below you will find screenshots from the various maps found here at MAHQ, as well as links to download those maps and also check out the RA2IO review if one is available. Click on the map name (i.e. RA2CAB1) to download. You can also click the images to see a larger version. The maps are listed in reverse chronological order. So the most recently released maps are towards the top."

The First Online Pro Sport for the Computer Gaming Crowd: PGL Official News Updates, Seasons 1-3

The first online pro sport for the computer gaming crowd. Sponsored by AMD, hosted by Ten Entertainment Network, and driven by popular demand, the PGL will do for computer games what the NBA did for two peach baskets and a medicine ball. We're talking serious revolution. How serious? How about $250,000 in cash and prizes in the first year? How about "quit your day job and start honing your deathmatch skills" serious? Okay - now that we've got your attention, read on...

Arizona LANbashers League ‘Dead by Dawn’ LANbash, October 1998

Arizona LANbashers League 'Dead by Dawn' LANbash, October 1998 https://web.archive.org/web/20010509235718/http://www.lanparty.com:80/all/allphoto/oct3_98/oct98.htm Introduction In the early afternoon, around 1pm, several core members made their way to the rendezvous point - The Hoosier Cafe. Over lunch they began the final visualization process, ironing out the specifics all-the-while greeting the ever steady flow of arriving staff while pacing in …

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