Quake II Magazine Archive: id Software ⁠— Quake 4

"If I concentrate really hard, then at the back of my peripheral vision I can just about make out the swish of a ponytail as Todd Hollenshead, CEO of id Software, shakes his head in dismay. 'No, your other right. Over there. The red armour,' he sighs, as I nervously jab the WASD of Quake 4 deathmatch, walking into walls, falling off ledges, and getting hurled into walls through faulty jump-pad use. I've been marked out as a player of remedial standards and Hollenshead is doing his utmost to make me less of a loser. It's horrible, and hard as I push myself I just can't concentrate. It's truly the stuff of nightmares. I'm playing Quake in front of the men from id ⁠— and the men from id think that I'm a noob. Freud would have a field day."

Stomped.com: Paul Steed’s QuakeCon ’99 Wrapup

Paul Steed shared his QuakeCon '99 photos and summarized, "Whoohoo! How 'bout them Booth Babes!  I think while they didn't exactly make the show, they didn't hurt it either. They had a great time and were genuinely fascinated by the scope of QuakeCon99. Thanks to that organization Fuh-Reak, Anna Kang and the support of all the diligent volunteers, no one can deny this was by far the best community event in a long time."

The First Online Pro Sport for the Computer Gaming Crowd: PGL Official News Updates, Seasons 1-3

The first online pro sport for the computer gaming crowd. Sponsored by AMD, hosted by Ten Entertainment Network, and driven by popular demand, the PGL will do for computer games what the NBA did for two peach baskets and a medicine ball. We're talking serious revolution. How serious? How about $250,000 in cash and prizes in the first year? How about "quit your day job and start honing your deathmatch skills" serious? Okay - now that we've got your attention, read on...