"A collection of Quake II RTX screenshots from the first half of 2021 — singleplayer, deathmatch, Action Quake, DDay mod, etc., courtesy of the Quake II RTX Steam Community."

Archiving the history of the video game Quake 2: created by id Software; customized by the Quake 2 community.
"A collection of Quake II RTX screenshots from the first half of 2021 — singleplayer, deathmatch, Action Quake, DDay mod, etc., courtesy of the Quake II RTX Steam Community."
"If I concentrate really hard, then at the back of my peripheral vision I can just about make out the swish of a ponytail as Todd Hollenshead, CEO of id Software, shakes his head in dismay. 'No, your other right. Over there. The red armour,' he sighs, as I nervously jab the WASD of Quake 4 deathmatch, walking into walls, falling off ledges, and getting hurled into walls through faulty jump-pad use. I've been marked out as a player of remedial standards and Hollenshead is doing his utmost to make me less of a loser. It's horrible, and hard as I push myself I just can't concentrate. It's truly the stuff of nightmares. I'm playing Quake in front of the men from id — and the men from id think that I'm a noob. Freud would have a field day."
"Good news! Recently I found a motherlode of great pictures. Nearly all of them is customized by others. Just 'upgraded' this computer, added 64mb, Voodoo2 video card. It makes little good difference, although. Modem seemed to be more faster than before. Also, help me to improve my page, suggestions, comments, dislikes, etc. Contact me! New homemade shamblers pixs by Casper, Northern Command Quake clan page is now available. Currently looking for new members, Newbies and Experienced accepted." -EvIsCerAToR.
"Quake II RTX is our ray-traced remaster of the beloved 1997 first-person shooter. In November, we introduced a ton of new features and enhancements, and now we’re back with Quake II RTX v1.3. This adds an awesome new photo mode for custom screenshots, along with a free camera and Depth of Field option for making cinematic-quality shots..."
"Surtout que John Carmack, le genial designer-programmeur d'id Software, a annonce que le coeur multijoueur de Quake accepterait sans encombres des parties a 200 joueurs simultanement. Vous imaginez ca ? C'est plus du DeathMatch, mais de ventables batailles rangees. Reste a trouver les grosses becanes et les gens prets a les mettre en place pour offrir de telles parties. A suivre..."