"Il terremoto ritorna." Courtesy of Archive.org: Review of Quake II, Giochi per il mio computer, January 1998
As in nearly all aspects of the company, the art department at id Software runs on pure synergy. That is, no real distinct lines of responsibility exist among the three artists because they work together so well as a team. The strength of the three-man art department at id comes from experience, hard work, and talent. Adrian Carmack, Kevin Cloud, and Paul Steed created the art for QUAKE 2 (and the upcoming mission pack), and this article reveals how it all came together.
This level isn't an architectural wonder. It's not meant to have you "ooh-ing and ahh-ing". It's about having fun. Took a chunk of my weekend to make it.
If you don't have a lot of fun playing in it... I'll have to send Eugene over. ;) Walter Costinak aka |2|
Q2CTF Map: Deep Below by Douglas Lundholm 1998-04-17 Title : Deep Below File Name : deep.bsp Author : Douglas Lundholm Email Address : email@example.com Description : A Q2CTF level deep below the surface of Stroggos. There is a large cylinder in the middle of the map, that separates the higher red area from the lower blue area. …