The Level Design Portfolio of John Fitzgibbons — Deadliest Mapper Alive!

"Concrete Dreams is a tightly-wound Moebius strip of half-flooded canyons and concrete facades. One of my design goals for this level was to create a distinctive feel for each location, so that even first-time players would be able to tell the different areas apart, which I accomplished by giving each section a unique architectural structure."

Modscape.Telefragged.com: Star Wars Quake 2: The Call of the Force — Quake2Max Screenshots, by psychospaz, 2001

"Thursday, July 19, 2001, posted by psychospaz. The new build of PsychoMod gives an option of being serverside or not. If its not, OpenGL is required along with the pak. New effects are tga bulletmarks and footprints. Be sure that you dont use 8-bit textures, as 32-bit tgas are being used. I've been working on SWTC for the last while and progress is good. Check out Star Wars Quake 2: The Call of the Force."

Star Wars Quake 2: The Call of the Force — Screenshots

"Development of Call of the Force began several years ago. The project was envisioned and led by Matt 'Red Knight' Stevens, and started life as a modification for the original Quake. At this time, Call of the Force is being developed by a cabal of independent programmers and artists, some from the original Quake mod team. The developers, while physically located all over the world, are united by a single vision of creating a compelling game set in the Star Wars universe; interactive fan fiction of the highest calibre."