"GameFan: Quake runs on a minimum spec PC of a Pentium 60 with 8 megs of RAM. Just how on earth is the Saturn going to cope?! Lobotomy: We're working hard to squeeze every ounce of power out of the Saturn. Our primary goal is to successfully capture the mood, look and feel that is so unique to Quake... The Slave Driver engine is being modified to both further improve its performance in rendering the environment, as well as to allow for 'pick-ups' and enemies to be represented as true 3D polygon objects."
Well, let's see... I would have to say it all started back in '72. That was the year I was born. Grew up in sunny San Diego, and ended up spending the first 23 years of my life there. I could describe them, but I would bore you to tears, so we'll just leave it at that. I attended San Diego State University, and worked as graphic designer extraordinaire for Woodstock's pizza, where I continually drew little dragons (the mascot of Woodstock's), until I accidentally graduated from school.