Star Wars Quake 2: The Call of the Force — Screenshots

"Development of Call of the Force began several years ago. The project was envisioned and led by Matt 'Red Knight' Stevens, and started life as a modification for the original Quake. At this time, Call of the Force is being developed by a cabal of independent programmers and artists, some from the original Quake mod team. The developers, while physically located all over the world, are united by a single vision of creating a compelling game set in the Star Wars universe; interactive fan fiction of the highest calibre."

ADVANCED BRUSHES 101 — Article and pictures by Herbert Flower A.K.A. “BONEWOLF,” of the Gunman Quake 2 TC

I spent several weeks discovering, by trial and error, the techniques needed to make practically anything out of brushes. What I know is just the result of alot of hard thinking, and staring at a computer screen. I havent talked to Carmak or anyone that is really educated on the subject of 3d engines, and I’m sure that if I did, I’d have more to say on this subject.